Exploring the impact of broadband and technology on our lives, our businesses, and our communities.
In what has to be the greatest use of technology ever, someone has developed a refrigerator that not only keeps cans of beer cold but also tosses them across the room to you so you don't have to get up off the couch. The remarkably simple system is highly accurate, and can be aimed remotely so that people sitting in different parts of the room can also get a beer with no more effort than moving an arm (to catch the beer).
In a perfect example of why the Internet is beginning to melt down under the load of video, this particular video clip has already been viewed more than a million times.
Viacom is suing Google over unauthorized video clips on Google's recently acquired YouTube. YouTube fans record clips from their favorite shows (including many shows owned and produced by Viacom), and post them on YouTube for other people to watch. Part of what is going on is the fact that Viacom just bought into Joost, a YouTube competitor that will carry all of Viacom's content. So the lawsuit has two purposes: protect Viacom's intellectual property but also drive people to Joost. Viacom wins, and Google/YouTube loses. It is a clash of the titans, and Google has no traction here; YouTube has relied heavily on unauthorized use of copyrighted material.
Jimmy Wales, the guy behind Wikipedia, is developing an open source search engine that will be ready for testing later this year. It would be nice to see some competition to the commercial engines, some of which have a bit too much advertising. An open source search engine might still need ads to survive, as the cost of indexing a portion of the Web and then dishing out results without bogging down requires a lot of hardware and even more electricity, to say nothing of a massive connection to the Internet.
The key difference between an open source search engine and a privately owned one would not be advertising, but in search algorithm transparency. There has been much speculation over the past several years that Google and other engines tinker with results to favor some sites and information. An open source search engine would be driven by search algorithms that could be examined by anyone, and so there would be full transparency of search results.
At lunch the other day, a group of us were trading horror stories of bad customer service--each story was worse than the previous one, and the whole table was groaning at the utter stupidity that was being described. The two common characteristics were big companies and highly automated customer service systems. Some of the examples include:
The problem seems to be a perfect storm; a combination of sophisticated software and networks, decisionmaking by accountants, and a global economy that enables shipping customer support to some distant part of the world. It is ironic that the technology is a key culprit in all this. Outsourcing would not really work if the technology did not exist to enable a firm to ship a customer call half way round the world. And there is nothing inherently bad in voicemail systems--unless bean counters demand a design that drives customers away.
The opportunity is for small companies that use the same technology as big companies to level the playing field, but don't let corporate customer service policies be driven entirely by cost cutting.
Economic development tip: Put together classes for your local and regional businesses that shows them how to use high tech systems to look "big" while maintaining a steadfast focus on high quality customer service.
If the airlines are losing money, they have no one to blame but themselves. The systems they use to process their customers are so arcane and inefficient it is a wonder that they work at all. On Friday, I was in New England, which was having a typical bad weather day. I had a noon flight out of Manchester, New Hampshire, and discovered via email at 9 AM that Delta had rebooked me on a flight out of Boston instead, also leaving at noon.
There were so many problems that it is hard to list them all. The email looked suspiciously like a phishing email gimmick--please logon to the Delta site to check your flight status. I tried to call Delta but after a half hour on hold, gave up. I logged into Delta (I am a Delta frequent flier), but could not print a boarding pass--no explanation. At nine-thirty, I decided that I better head to Boston, even though I had not been able to verify the change.
When I got to Boston, I could not print out a boarding pass from the Delta kiosks, because the system "could not find my ticket." Oh joy. I had to get at the back of a very long line to go wait for a ticket agent, and realized I would miss my flight--it was going to take an hour or more to go through the line. I was finally able to flag down a passing Delta agent who let me jump the line and get help. After the agent "found" my ticket, she spent a full minute punching away at her terminal just to print a boarding pass. Huh?
Repeat the problems I had by thousands or tens of thousands of passengers every single day, adding in all the extra Delta staff time needed to work around bad systems, and you have passengers fleeing to other airlines and greatly increased staff costs. My ticket was obviously in the system, since it was able to send me an email, but how can one terminal or access point not be able to "find" it? This is a catastrophic failure by the Delta IT department, and the whole group should be sacked for nearly bankrupting the company with garbage software.
Too many IT departments love expensive, hard to use and hard to maintain systems because it justifies their existence, justifies larger staffs, and justifies bigger budgets. Don't let IT staff hijack your school system, business, or organization. Demand excellence, simple systems, and low costs.
I recently installed an 'ebook' reader on my Palm Treo. I went to the Palm Web site where they have lots of ebooks for sale, but the prices are quite silly. Recent releases--the books you are most likely to want to read on an airplane--are priced at about what you would pay for a paper copy on Amazon or some other big box book store. Some books are as little as five dollars, and many others are ten dollars or more. "Classic" books have even more baffling prices. Daniel Defoe's "A Journal of the Plague Year" cost ten dollars, while a much more recent book, H. Rider Haggard's "King Solomon's Mines" can be snapped up for three dollars. For the life of me, I cannot make any sense of the pricing. Three dollars is about where I start to get interested, but who is going to pay $15 or $20 to read a book on a tiny, two inch square screen.
Part of the problem appears to be fear. The publishers fear that once a book has been downloaded, people will simply pass it around without paying for another copy. But it high prices that make this more likely than low prices, and this is the same issue the music industry have been struggling with. DRM (Digital Rights Management) annoys honest customers, and has little or no impact on dishonest people. So it is quite difficult to see what is accomplished with overpriced digital versions of things, other than to slow sales down.
Last night, I got to see what I think may be one of the best high school technology programs in the country. Mike Kaylor, a teacher at Blacksburg High School, convinced the school to convert the old high school woodworking shop into a multimedia design space, set up for professional digital photography, digital movie making, 3D modeling, online game design, and movie special effects. Kaylor's classes are mobbed--student demand is three times higher than the capacity of his classes. His students are already working in high paying jobs in the movie and entertainment industry. And hundreds more are leaving his courses with a solid understanding of digital technology that will help them be successful no matter what career path they choose--business, government, or the nonprofit sector.
The sad truth is that most of our kids have a grasp of technology that is about as deep as a layer of tissue paper. Being able to text message and find a song quickly on an iPod does not prepare our youth for the work world, and too many adults, who tend to feel a bit inadequate, assume incorrectly that facility with email, the Web, and iPods somehow is enough.
Every high school in America ought to have a program like Kaylor's, and it should have the same vision as Kaylor's. When Kaylor wanted movie special effects software, he did not settle for low budget programs. Instead, he insisted on getting the same software that is used in the major studios to produce the special effects in movies like The Lord of the Rings. So Blacksburg kids in Kaylor's class are leaving with a solid foundation in digital media and the skills and training in demand by potential employers.
Not all of these kids will end up working in Hollywood. Some of them will settle down right here in the New River Valley, and the businesses in the area will benefit from having an ever expanding pool of job candidates with the right stuff.
Economic developers: How about your community? Worried about having a pool of workers ready for Knowledge Economy jobs? How about skipping the next shell building project and starting the kind of multimedia program that Mike Kaylor has at Blacksburg High School? From an economic development perspective, there are few other things that would be more interesting to a high tech business looking at your area for relocation.
Joost, a video streaming start up long the lines of YouTube, may be poised for rapid growth. Frustrated with YouTube's lack of attention to copyright, media giant Viacom has signed a deal with Joost to host Viacom's extensive catalogue of music and TV shows (including MTV, among others). It is not so much the redistribution of copyrighted material that has been bugging Viacom--instead, the company just wants its fair share of the ad revenue.
According to the article, Viacom will get something like 2/3 of the ad revenue that Joost receives for streaming Viacom programs.
The Viacom/Joost deal is likely to be an interesting experiment. Unlike YouTube, which has thrived on one and two minute video clips contributed by all sorts of people, Joost is trying to position itself more as an online TV station, with much more focus on full length shows. So if you missed your favorite Viacom show on the the old-fashioned cable or satellite system, you can simply watch the whole thing on Joost anytime, as opposed to seeing one or two short clips on YouTube that someone essentiall bootlegged.
For communities, the Joost experiment is just another signal that video is going to continue driving bandwidth needs up faster and faster, and the communities that invest in community-managed digital road systems are going to be very attractive places to live and to work.
The rising cost of energy is going to have strange side effects, like a black market in light bulbs. Australia has just announced that the country will force light bulb users to switch to fluorescent bulbs in a gradual switch over three years. Just as the U.S. requirement to use more efficient toilets led to bootlegging "old" toilets from Canada, Australians may end up resorting to smuggling light bulbs into the country--conjuring up images of rubber rafts coming ashore in the dead of night piled high with no-name three-ways and the always popular GE 'Reveal' 100 watt incandescent.
The problem is that the replacement fluorescents are still mediocre at best, and at worst provide light that makes everyone in the room look like an extra from Night of the Living Dead. And the still too-expensive LED lights, which are really low power, are not much better, with a stark white light that is okay for desk work but also casts a kind of hospital operating room pall in larger spaces.
The savings are enormous; incandescent bulbs waste more than 90% of the energy used as heat, not light, making them spectacularly inefficient. But the Australian experiment raises the stakes for light bulb manufacturers, who now have more incentive to develop a low power bulb with the nice yellow light that we all prefer. The first one that does is going to make a lot of money.
For economic developers: Have you inventoried your local and regional businesses lately? Companies that design and manufacture energy efficient devices have huge market potential, and if you have firms working in that area, you may want to make sure they have all the resources they need to leverage their core capabilities.
Second Life is an online virtual game/social networking environment--think multi-player Sims. As a Second Life player, you can buy real estate and open a business, among all sorts of other things to do. Some people have made a little money selling virtual "things" (an oxymoron of sorts) to other players. You can create your own stuff, but some people prefer to avoid the effort and sometimes substantial technical knowledge needed to do that and just buy stuff from other players. Second Life is often compared to the virtual world described a decade ago in Neal Stephenson's book Snow Crash, which I had slightly baffled architecture students reading in 1997 in my Information Architecture class.
Second Life is interesting to Internet insiders not so much for what it is now but for what it may predict in terms of online behavior and interaction in the future. Recently, the virtual environment has received a lot of favorable press, but The Register has deconstructed a lot of the claims. Those people claiming to make lots of money selling virtual stuff are selling largely to newbies also hoping to cash in and sell stuff, which looks a lot like a multi level marketing (MLM) scheme, which usually relies on an endless supply of new customers. Except there usually is not an endless supply. Those that got in early actually do make some money. But if you are late to the game--literally, in this case--you may make little or nothing.
It is a cautionary tale of "irrational exuberance," and a reminder that just because something is new and different does not make it a sure thing. Even in cyberspace, if it looks too good to be true, it probably is.